Star Wars Battlefront 2 gameplay details have been released
Star Wars Battlefront 2 gameplay details have been revealed ahead of the 2017 PS4 and Xbox One release date.
Battlefront 2 design director Dennis Brännvall answered a series of questions on Twitter, telling followers more about the server situation, weapon reloading and customisation.
Brännvall was asked by one player if the class system would offer the same freedom as the card system from the original Battlefront.
He replied: "It's not the same freedom, but you can definitely customise your trooper class quite drastically to suit your playstyle."
Brännvall also confirmed that Battlefront 2 would have dedicated servers, before answering a question about whether or not the game would have a cool down or reloading system for weapons.
"Both, kind off," he replied. "We're doing some improvements and we'll have more details later."
Star Wars Battlefront 2 screenshots Mon, April 10, 2017
STAR WARS Battlefront 2 brings together all eras of the Star Wars saga.
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Star Wars Battlefront 2 screenshots
More Star Wars Battlefront 2 gameplay details were revealed earlier this week.
The game is said to have much deeper combat mechanics, including gunplay that's accessible, but also difficult to truly master.
Aiming down sights will also be tweaked, while lightsaber battles will feel much improved.
Interestingly, single-player campaign details have also been revealed. The story will feature an element of player choice, as players presumably choose whether they follow the light or dark side.
Expect to find out much more at this year's E3 gaming expo.
It was recently confirmed that Star Wars Battlefront 2 will have a November 17 release date.
Furthermore, EA has said that the sequel won't have a season pass on PS4 and Xbox One.
Creative director Bernd Diemer told Mashable that the game definitely wouldn't have a season pass, as EA looks for a way to keep fans on a level playing field.
"I cannot talk about the specifics of this," he said, "but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community."
Fans of the original Battlefront found it difficult to find matches once new maps and modes were released as DLC, which is what influenced the decision to snub the season pass.
Diemer continued: "When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, 'You know what? For this type of game, season passes are not the best thing.
"We need to [take it apart] and come up with something better."