Overwatch developer Blizzard is evaluating skill ratings
Overwatch developer Blizzard is evaluating skill ratings and Competitive ranks.
Overwatch director Jeff Kaplan said that the team is looking at skill ratings and how it pertains to win streaks and loss streaks.
"We want to keep evaluating different things," Kaplan told Express Online. "I think right now we’re really looking at skill rating as it pertains to individual contribution versus just win/loss.
"We’re also evaluating how should win streaks and loss streaks affect skill rating, or should they affect skill rating."
Kaplan said that loss streak penalties, in particular, were hard for some players to take.
"It’s very devastating to players when they’re on a loss streak and their skill rating loss keeps increasing, it feels terrible. And that’s something we’d like to change, so we’re looking into that.
"Nobody to date has complained about a win streak bonus that they get, but they definitely don’t like the loss streak, so we’re going to look into that one, that’s something that we’re definitely going to evaluate," he added.
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During the same interview, Kaplan said that Overwatchfans are in for a treat when Doomfist is finally revealed.
“It’s awesome seeing the amount of excitement for Doomfist,” Kaplan said.
“And Doomfist is an interesting character because he was in the announcement cinematic, so you saw the gauntlet there and I think it immediately seeded players’ imaginations.
“Obviously in Numbani we make a lot of references to Doomfist, and as we introduced Orisa, her backstory is heavily tied to Doomfist, so he’s a character with high expectations from the community.
“I think when the time is right for people to learn more about Doomfist, they’ll be pleased.”
Blizzard has also said that the PTR (Public Test Region) could eventually come to Xbox One and PS4.
The PTR lets PC users test new features before they're released to the wider Overwatch community as part of an update. It's Blizzard's way of testing and tweaking new maps, game modes and balance changes before they go live.
Jeff Kaplan told us that while making the PTR available to console users would slow down the update process, it's by no means a closed door.
"It is possible for us to do PTR on console, but it is a little bit of a catch-22 for us," Kaplan said.
"The thing that has enabled us to simultaneously patch on PC and consoles is the PC PTR, because in essence what we’re doing in the PTR is trying to pass our console certifications so that everything can come out at the same time.
"Now, if we had to cert PTR, which we’d have to do, it would basically add a few more weeks to the development cycle, and then I don’t know how much we’d be able to react to the console PTR feedback at that point.
"It would be more of a gesture than a genuine ability to test things."
But Kaplan certainly wasn't ruling it out, adding: "The guys at Blizzard who work on our console platform and the guys at Sony and Microsoft are really smart people who love technology and love games.
"And I believe that they’ll keep trying to make it more and more possible for us to do things like PTR."