Xbox Scorpio release news, specs and PS4 Pro rival boost
While it hasn’t been fully confirmed, the development team behind the upcoming racing title have pledged that they will not be releasing versions of the game for the new upgraded consoles that will run on parity.
That’s not to say that one will be superior to the other – the Xbox Scorpio has yet to be released – only that it’s a big possibility.
Speaking to Gamingbolt, Slightly Mad Studios' creative director Andy Tudor pledged that the different console versions would not be held back by the specs of the other.
“We may go higher resolution on Scorpio compared to Pro, or we may keep lower res but increase detail,” he confirmed.
“Again, too early to say, and if we can do something extra on Scorpio easily we will do, we won’t hold it back due to Pro.”
Tudor was also asked if the Xbox Scorpio’s specs could make it powerful enough to deliver 60fps at 4K for AAA games.
“In principle, yes,” Tudor added.
“In principle because we really don’t know until we get things up and running and see what it can do.”
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Tudor also cautioned that his development team were still exploring the console and that no targets for resolution of frame rate has been set.
Impressive specs might not be the only big boost for the Xbox Scorpio come release date.
In new Xbox Scorpio release news shared this week, Xbox chief Phil Spencer answered questions on the new console, which is set to be revealed at E3.
Project Scorpio is set to become the world’s most powerful console when launched later this year.
The Xbox Scorpio will boast native 4K support for select titles, while the gaming machine’s existing specs sheet also confirms that there has been a clear hardware upgrade which will benefit all existing games.
The console has a CPU that is 30% faster than that of the original Xbox One, while the GPU is 4.6 times more powerful than its predecessor.
Interestingly, the 8GB of memory – which is up from the 5GB found in the original Xbox One – allows the console to process art assets, making it easier to run 4K resolution visuals at higher speeds.
And speaking more on the subject of leading games like Destiny 2 and Call of Duty WW2, Spencer confirmed that both should look better on the Xbox Scorpio.
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Microsoft has said in the past that it will be up to individual studio just what kind of support and parity it will have with the base Xbox One.
Now Xbox division corporate VP Mike Ybarra has reiterated the fact, revealing that there has been no major changes to how the tech giant feels on the issue.
“Developers are free to choose how they use the power of Project Scorpio for games,” Ybarra commented on Twitter.
“We have no requirements limiting framerate or fidelity.
When asked about the parity of multiplayer gameplay between the Xbox One and Xbox Scorpio, Ybarra confirmed that the older console would not be holding the new upgrade back.
“This is up to the developer to choose, for their games, what they want to do,” he added.
And Ybarra isn’t the only Xbox exec speaking up on the subject, with Shannon Loftis, general manager of Microsoft Studios publishing, adding more on the subject.
“Great clarification by Mike. The point of the power of Scorpio is to give developers choice. Leads to better games for gamers," she wrote.
Asked if it was okay for their to be a 30fps Xbox One version and a 60fps version of an online experience, Loftis added: “As a developer I would bet no one chooses different framerates for mp games ever.
Loftis than clarified her point, adding: “As a dev, we use all power for what matters. This is typically frames and resolution.
“Also AI, game systems like economy, etc. Devs have a goal to deliver as much of all as possible all the time. Most will *not* limit frames.
“Except in very specific situations. In coop, general pvp, pve – mixed framerates are no issue.