Xbox One news: Call of Duty WW2, Xbox Scorpio and PS4 Pro games boost
While nothing has been confirmed by Call of Duty 2017 developer Sledgehammer Games, studio co-founder Michael Condrey has said that there are lots of surprises in store for fans.
Condrey made the claim on Twitter, telling YouTube personality Ali-A that he was looking forward to the year.
The tweet reads: "Thanks man! Looking forward to the year. Plenty of surprises ahead. Want to know some of them? J/k, @SHGames would kill me. #mightbeworthit"
The Sledgehammer Games Twitter account followed up with another message describing how the staff used team yoga to help relieve stress, adding: “We're fired up, and the team is pushing like crazy.”
Fans are now waiting for official details to be revealed and for the announcement trailer to drop.
And while it's possible that Activision will pull the trigger early to combat leaks, history suggests that Call of Duty WW2 will be unveiled in full towards the end of April or early May.
It follows the news that Call of Duty WW2 will reportedly be made playable in 4K on the Xbox Scorpio. The claim was made before the official unveiling of the new console’s specs by Microsoft, earlier this week.
Call of Duty 2017: Leaked WW2 box art screengrabs Tue, March 21, 2017
CALL OF DUTY 2017 could have a WW2 setting if this latest leak is anything to go by.
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Leaked Call of Duty WW2 video screengrabs
Based on the most recent information, it appears that the new game will be optimised for the new console, as the Scorpio will not include a boost mode like the PS4 Pro.
The Senior Director for Product Management and Planning at Microsoft, Albert Penello posted this message online: “Everything will run better. We don't need boost mode. The whole console is boost mode.”
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“All the stuff on your Xbox One HDD will plug right into Scorpio.”
Penello also explained that his comment wasn’t meant as a shot at the PS4 Pro, explaining: “It's not a shot. I wish people didn't take it that way. I was asked a question and tried to explain in a simple way.”
Bringing Call of Duty WW2 upto 4K quality could be made possible if Sledgehammer Games includes dynamic resolution or dynamic frame rate, as the new console will be able to increase those.
Microsoft teamed up with Digital Foundry to reveal Project Scorpio specs during an extensive report about the new console.
But buried beneath all the talk of teraflops and processors was the news that Xbox Scorpio would launch without a dedicated Kinect port.
The good news is that Kinect will still work with Project Scorpio, but the bad news is that you'll need to buy an adaptor to make it work.
It won't come as too much of a surprise to anybody who was keeping tabs on the Xbox One S, which also launched without a Kinect port.
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State of Decay 2 on Xbox One and Windows
Likewise, Project Scorpio won't come with a huge power brick. This is particularly impressive given the power of the Xbox Scorpio.
The final form factor is yet to be revealed, but it's likely we'll see the console in full at the E3 gaming expo in June.
While many Xbox gamers will have been left intrigued by the new reveal, Sony haven’t been sitting back with their plans for the PlayStation 4 Pro.
Days Gone was the last game Sony showed during their E3 showcase last year, and definitely peaked fan interest.
Since then, drips and drabs of new details have been released, although Sony have been careful not to give too much away.
However, big news landed this week which suggested that Days Gone could release on the PS4 and PS4 Pro this year.
A recent listing from an Austrian retailer suggests the game will be available to buy as early as August 22, 2017.
That could put pile even more pressure on Microsoft to focus on their exclusive lineup for their Xbox franchise, although State of Decay 2 could prove the perfect counterweight.
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The most recent information released about the new exclusive title is that it will include three maps, each around the same size as the map from the original game.
Community director Sanya Weathers explained in a recent blog post: “You should expect to see slightly different environments, definitely different landmarks and locations, different layouts lending themselves to different strategies, unique home sites, and even different mission types.
“Why’d we do it that way? Well, primarily, because it makes the game more fun. It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion.
“And perhaps counter-intuitively, it makes the world feel even bigger. You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deja vu with every mission? That’s less of an issue with separate maps. And see above “about strategies and missions. Oh, and one more detail – the multiple map set up makes it easy to expand the world down the line, if you know what I mean.
“Speaking of specifics, I KNOW you all are going to ask “but what can we take with us between maps?” About half of you skipped the previous paragraph just to see if I was going to tell you. Foge (for new survivors, that’s Richard Foge, the Design Director here at the Lab) says that the intent is for us to be able to take all of our people, and everything in our supply lockers and rucks.
“We’ll have all the vehicles parked in our home site parking spaces, along with whatever’s stored in the trunks. We’re also going to get at least a partial refund on what we sunk into building our facilities. That’s the intention, anyway.”