Xbox One Backward Compatibility may have its best performing game yet
The Xbox One Backward Compatibility program recently saw its biggest update so far, the release of Call of Duty: Black Ops 2.
In terms of multiplayer, the game is said to perform at a stable 60 frames-per-second, with only minor dips.
This sometimes is tested by explosions or when fire fills the screen, resulting in a slight dip in frame-rate that quickly dissipates.
Black Ops 2 on Xbox One is currently the best version of the game to play, offering a solid frame rate, although the servers have seen an increase in troubles.
That’s probably due to the release of Black Ops 2 on Backwards Compatibility resulting in the number of active players soaring. Likewise, the game has climbed up the Amazon charts on Xbox 360.
Xbox One Backwards Compatibility Games 2017 Mon, March 6, 2017
All the Xbox One Backwards Compatibility Games added in 2017 so far.
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Call of Duty: Black Ops 2
The player rates are said to have reached the 100,000 mark, although the increased rates of hacking on the Xbox 360 servers is another issue to consider.
Other big Xbox One news for players this week is connected with the big news that Microsoft's indie game Xbox programme has hit a billion hours of gameplay.
That’s hours of gameplay each year among fans, with ID@Xbox now boasting tens of millions of players using its collection of self-published games.
Microsoft's ID@Xbox program first started in 2013 and now includes some big independently developed titles, including Rime, Snake Pass, Rebellion's Sniper Elite 4 and Studio Wildcard's Ark: Survival Evolved.
- Games With Gold April 2017 and Xbox One Backward Compatibility updates
- Xbox One news: Call of Duty WW2 update and Game with Gold reveal
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EMEA regional lead Agostino Simonetta had this to say to MCV on how the program is changing: “"When we started ID, we planned for studios to launch a title and then maybe come back in a year.
When we look at the industry today, we have ID@Xbox developers of every size and shape, from Rebellion and MercurySteam to Mad Fellows and Cavalier [Game Studios].
"We've also got ID@Xbox partners who are publishing other ID@Xbox developers like Team17, Curve [Digital], Tequila Works and Devolver [Digital], and then you have ID@Xbox titles, going back to Rebellion, self-publishing Sniper Elite 4 in a digital format, but working with Sold Out on the retail version.
"More and more we're seeing Koch [Media] and 505 [Games] and EA – they're all traditionally considered the bigger guys, the retail publishers – they're actually publishing content that might have started a journey as an ID@Xbox title. So I think we're looking at a very, very different ecosystem to what we had in 2013.
"It's a good evolution. I think the balance of, call it power, or just the relationship between developers and publishers today, is nothing like it used to be pre-digital revolution."