Tekken 7 reviews are coming ahead of the official release date
Tekken 7 has been available to play in arcades since 2016 but will make its official console debut on Friday, June 2.
The version that arrives on PS4 and Xbox One this week has seen a number of important updates, with Street Fighter's Akuma being made part of the revamped storyline.
It should be noted that the latest in the classic Bandai Namco series has a hefty download size install for PlayStation 4 owners.
Fighting fans may have to start freeing up space on their hard disk as they will need 41.61GB on their PS4 to install it, according to Gameranx.
Tekken 7 players will also be able to scoop up plenty of trophies after the game’s release date of June 2 2017.
On the PS4 there will be a total of 43 trophies up for grabs – one platinum, three gold, 13 silver, and 27 bronze.
The PS4 version of Tekken 7 will also have a PlayStation VR mode and the exclusive Jukebox mode.
Tekken 7 – Pictures of PS4, Xbox One and PC arcade brawler Mon, May 29, 2017
Pictures of Tekken 7, out on June 2 on PS4, Xbox One and PC
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Tekken 7 is out on PS4, Xbox One and PC on June 2
In other Tekken 7 news, it has emerged that the PC version of the arcade brawler will be capable of running up to 4K and a consistent 60FP
And for anyone who is interested in how Tekken 7 is faring in the reviews being released this week, you can check out a roundup on the latest.
Game Informer Tekken 7 Review: 8/10 – “Tekken’s core fighting system is as lively as ever, emphasizing ducking or dodging your opponents’ attacks instead of waiting for the right move to block. This puts a high emphasis on proper spacing, especially since moving in three dimensions can often get your opponent to whiff a move. Moving quickly around the arena requires some getting used to (be ready to dash often), and with the number of attacks any one character can perform, pinpoint button accuracy is key. This makes Tekken 7 a tough game to learn, but every victory feels immensely rewarding as a result.”
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Gamesradar Tekken 7 review: 4/ 5 – “The Mishima Saga begins like a history lesson, throwing back to the feted day when Heihachi tossed his son Kazuya off a cliff for his own good. Because what doesn’t kill you makes you stronger, except being thrown down an effing mountain. It’s the perfect place to begin for anyone who loves Tekken, but it never delivers on that promise. Learning exactly how the Mishima family fell apart is a tantalising prospect, but it’s so badly implemented you come away feeling starved. It’s full of narrative dead ends and unnecessary characters, and the big reveals lack any emotional wallop.”
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VG247 Tekken 7 review: no score – “Tekken 7’s fighting is absolutely blissful. This is what matters most, so that’s good. It’s thankfully had time to incubate – unlike SF5, Tekken 7 launched in Japanese arcades back in 2015, giving its developers a good two years to balance, expand and tweak the game for the best possible action.
"It nails it. In some ways Tekken 7 feels like it’s taken a few pages from the Street Fighter ruleboook, particularly with the new ‘rage’ system. This is basically a revenge mechanic: when your health drops below a third you can trigger either a Rage Drive or a Rage Art – a power boost to existing moves or one big super move.”
IGN Tekken 7 review: In-progress – “Rest assured that this is still, pound for pound, the most technical fighting game on the planet. While the combo system has been changed to be more streamlined by replacing traditional Bound bounces from previous versions with Screw Attacks, there is still ample opportunity to get lost exploring the artful flow of each match. Scaling changes mean most of a combo’s damage is front-loaded, forcing difficult choices.”