Rainbow Six Siege PS4 and Xbox One players will have to wait for the new improvements
Rainbow Six Siege Patch 2.2.1 goes live for testing on PC later today and hopes to tackle some of the game biggest issues.
Ubisoft have confirmed that a partial build is being released today, followed by a full deployment for PC players on June 6.
Unfortunately for Rainbow Six Siege PS4 and Xbox One players, the development have yet to finalise a release date for consoles, meaning a much longer wait could be on the cards.
“With this week’s test, we mark the beginning of Patch 2.2.1 testing on the TTS. That being said, please note that this week's test is not the complete build,” a message from Ubisoft explains.
“Our current intention is to have the 2.2.1 build done with testing and deployed to PC on June 6th. The PC deployment will be followed by PlayStation 4 and Xbox One deployments in the weeks following.
“We do not have a final confirmed date for the console deployment, as we may need to perform additional adjustments prior to deployment on consoles.”
Rainbow Six Siege Operation Health – Everything you need to know Sun, May 7, 2017
Rainbow Six Siege Operation Health has been announced and will last three months. Here's everything you need to know.
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Operation Health last three months and will focus on removing the worst bugs
Two of the biggest changes that will affect Rainbow Six Siege Operators are the hit box changes and spawn killing.
Both are big problems for those who play regularly and can go a long way to ruining a game.
Here’s what Ubisoft hope to have up for testing and eventual deployment:
One Step Matchmaking: "One Step Matchmaking introduces many new menu and online flows that we would gladly have you try to break to make sure we are solid at launch. One feature that One Step Matchmaking will allow us to implement is Interactive Matchmaking. This will test the process of changing loadouts while matchmaking a game."
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Hit Boxes: "We are working on further testing the improved hit boxes. In this phase of the TTS, you will see the progress of our work on restructuring of the hitboxes for all our operators presently in the game. The goal is to make it so that everything that is not part of what we would expect to be the human body of the operators (extended pieces of clothing, pouches, earmuffs, bags, accessories, you name it) will not be part of the hitboxes.
"This not only balances several operators, but it allows for greater creative freedom for our artists when designing future operators."
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Alpha Packs: "You read that correctly. Alpha Packs will be available for public testing for the first time! You will be able to access the Alpha Pack interface from the Alpha Pack icon in the Main Menu.
"We are looking for your feedback on the flow for Alpha Packs. Was it fairly straightforward how they work? Did you encounter any issues (not getting Legendary gear in every Alpha Pack is intended)?
"Please note that rarity values and some items are placeholders. Alpha Packs are still a work in progress, and changes may occur between what you see on the TTS and what you see in the live build.
Spawn Killing: "As noted in the Operation Health Priorities list, we have been working on reducing the number of places where spawn killing is possible. You will see a few of the spots that have been fixed on Chalet, Kanal, and Consulate. We still have more work being done on this front, so we aren’t finished yet."