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Gaming

Rainbow Six Siege Patch Notes: New update reveals more on Velvet Shell launch

Rainbow Six Siege Patch Notes: New update reveals more on Velvet Shell launch
Newsexplored
6th February 2017
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Rainbow Six Siege Patch Notes: New update reveals more on Velvet Shell launch

THE OFFICIAL Rainbow Six Siege Patch Notes have been revealed by Ubisoft, confirming what new changes will be part of the Velvet Shell update.

By
Gary Jones

PUBLISHED:
20:21, Mon, Feb 6, 2017

| UPDATED: 20:33, Mon, Feb 6, 2017

The Rainbow Six Siege Patch notes are now live UBISOFT

The Rainbow Six Siege Patch notes are now live

The new RSS Operator and map expansion arrive tomorrow, but that’s not all it’s going to include.

According to the official Rainbow Six Siege Patch Notes, there will also be a variety of fixes and improvement made to the PS4, Xbox One and PC game.

Fans can look forward to four new Velvet Shell Signature weapon skins being added this week, including the Chupinazo, El Dorado, León Furioso and Crossfader, which offer some vibrant new designs inspired by the colors of the Spanish shores.

A new dynamic new navigation interface for Rainbow Six Siege is also being introduced. This mandate originated from ample reflection on ways to improve player comfort after a year of live content.

Xavier Marquis, R6 Creative Director, explained the importance of this change: “Focusing our effort on improving the User Interface reaffirms our pledge to the community: we are working hard on ensuring the game’s longevity. Since we are here to stay, we’re making sure that you are getting comfortable.”

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Rainbow Six Siege: Operation Velvet Shell
Mon, January 30, 2017

Rainbow Six Siege: Operation Velvet Shell:




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Rainbow Six Siege: Operation Velvet Shell

Some of the other big changes include:

PERSONALISED PLAY BUTTON

  • In the newly designed menu system, you will notice that the primary button on your home screen menu is a little different. It will remember your last played option and will appear there. So for example, if you last played a Ranked match, clicking the play button will send you queueing into a Ranked match. If you want to change up to Terrorist Hunt or Casual, you can click the arrow to the right of the button or select the “Play” tab in order to get the other options.
  • We hope this change will make it even easier to get into the game of your preferred game mode.

DYNAMIC CHALLENGE DISPLAY

  • In the new menu display, you will find a new way to track and manage your challenges. Your progression for each challenge will now be updated in this button. You will see several progression bars that will fill up when completing an action that counts towards that challenge. Clicking this button will pop out a panel that will display all of your current challenges.

UPDATED NEWS DISPLAY

  • The news carousel has also been updated with a new look and more info. At the bottom of the menu you will see a familiar rotating carousel as before, but we now have the ability to share more info directly in your home screen when you click on that news item. Once selecting the item, it will open a panel on the right that will have detailed info.

NEW RANK DISPLAY

  • For the start of Year 2, we are changing a few things in the way that we display ranks. Firstly, the ranks in each tier will now go from four to one as you get closer to the next tier instead of one to four. For example, the lowest rank in the Gold tier will be Gold 4 and the highest will be Gold 1. The reason for the change is because we feel as though this is a more logical progression with regards to rankings, which normally are displayed in descending order.

HARMONISATION OF SIGHTS POSITIONING IN FIRST PERSON CAMERA

  • Since the game released, sights’ positions in first person camera (which defines the space they take on screen) were inherited from their third person camera position, i.e. the real position that the sights had on the weapon rails.
  • While this might seem logical as it is the most realistic approach, it also had a negative impact: depending on the weapon, using the same sight could lead to vastly different experiences.

CAPITAO GETS A CLAYMORE, AND IQ GETS FRAG GRENADES

Standard gadget loadout:

  • Capitao’s 2 Frag Grenades are replaced by 1 Claymore (he still has his 3 Stun Grenades)
  • IQ’s 3 Stun Grenades are replaced by 2 Frag Grenades (she still has her 3 Breach Charges)

MAIN BUG FIXES:

GAMEPLAY

  • FIXED – Operator's head is missing in drone view during Situation 7 and Situation 10.
  • FIXED – Tachanka's view can be misrepresented, preventing his shots from registering.
  • FIXED – 556xi and AUG A2 are sometimes unable to destroy a distant camera.
  • FIXED – Weapons equipped with a Suppressor, Heavy Barrel, or Muzzle brake have no muzzle flash.
  • FIXED – Jager's gadget can be deployed on an Operator's shield, and remain in that place after the shield moves.
  • FIXED – Nitro Cell damage radius is much higher on hardwood walls.

GAME MODE

TERRORIST HUNT

  • FIXED – The reload crate in Lower Library 1F (University) will spawn inside of a sofa.
  • FIXED – Smoke grenades will sometimes bounce off of invisible collision when thrown by Terrorists.
  • FIXED – Some Terrorists remain idle and do no attempt to engage with the players.
  • FIXED – Terrorists are stuck while rappelling during the second wave of Attackers while playing Hostage Protection on University.

SECURE AREA

  • FIXED – While contesting an area, the overtime countdown is not synced for all players.

OPERATORS

JAGER

  • FIXED – Jaeger's Trophy System will sometimes be missing audio/visual effects.

KAPKAN

  • FIXED – EDD will be destroyed when placed on the right side of the door in the Passport Check room [Border] if Bandit places an electrified reinforced wall on the right wall.

TACHANKA

  • FIXED – Tachanka suffers from a broken weapon animation when his LMG is destroyed by Sledge's Breaching Hammer.
  • FIXED – The ammunition count for the LMG is reset when it is redeployed.

ECHO

  • FIXED – Yokai drone can pass through the ceiling on Plane.
  • FIXED – Yokai loses signal in the vent between 2F Model Hallway and 2F Vista Hallway on University.
  • FIXED – If the Yokai drone is picked up while hovering, the Terrorists will attempt to fire on the drone's former position.

HIBANA

  • FIXED – X-KAIROS pellets will destroy gadgets on the opposite side of the wall from where they land.

ASH

  • FIXED – Breaching rounds can destroy gadgets on the other side of the wall from where they land.

VALKYRIE

  • FIXED – A Black Eye camera is still usable for approximately 10 seconds after being picked up.

IQ

  • FIXED – The outline and distance of other gadgets cannot be seen on IQ's gadget while she is prone.

SLEDGE

  • FIXED – Sledge's Breaching Hammer can be used to breach walls from behind Montagne's extended shield.

CAVEIRA

  • FIXED – Green effects are not appearing for players being killed.

LEVEL DESIGN

  • FIXED – Ladders disappear when looking at them from a certain height.
  • FIXED – Players are able to shoot through door frames attached to indestructible walls.

UNIVERSITY

  • FIXED – Defuser can be disabled by destroying the tiled floor in Piano Room.
  • FIXED – Wooden beams in 2F Classroom do not stop bullets, or show bullet impacts.
  • FIXED – Light sources are glowing too brightly.

CHALET

  • FIXED – It is possible to vault over a railing and hide under Green Room stairs.

CONSULATE

  • FIXED – The carpet in 2F Meeting Room is visible on the Spectator Camera from the floor below.

SKYSCRAPER

  • FIXED – It is possible to clip through and hide under Main Stairs in the Restaurant.
  • FIXED – Hostage clips through the adjacent bed.

FAVELAS

  • FIXED – Users are able to clip through a specific wall while using a deployable shield.

YACHT

  • FIXED – Bullet impacts are not registering on walls properly.
  • FIXED – It is possible to vault through the slot machine wall in 3F Casino.

USER EXPERIENCE

  • FIXED – The compass does not move while operating Tachanka's LMG.
  • FIXED – Using Alt + Enter during the Operator Select would allow players to change Operators during loading.
  • FIXED – Corrupted melee animation while running on stairs.
  • FIXED – Level of detail issue on various headgear.
  • FIXED – Level of detail issue on Sledge, Capitao, and Caveira when moving away from these Operators.
  • FIXED – Ubisoft Club challenges would appear as available, even though they were not.
  • FIXED – Chinese writing overlaps at the start of rounds.
  • FIXED – Players are sometimes not awarded XP and Bonus Renown.
  • FIXED – After completing a Terrorist Hunt match, some players are stuck at an infinite loading screen.

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