PS4 news: PlayStation Plus May, Fallout 4 VR and Xbox Scorpio delay
It’s getting close to the point in the month where we start finding out more about Sony’s plans for PlayStation Plus.
PlayStation Plus May 2017 games have yet to be revealed or be leaked by secondary sources, and it’s not known what new titles will make their debut.
Currently, players can download and play Drawn To Death, Lovers in a Dangerous Spacetime, Invizimals: the Lost Kingdom, Alien Rage – Extended Edition, 10 Second Ninja and Curses ‘n Chaos.
There are a total of four games that can be played on PS4, both 10 Second Ninja and Curses ‘n Chaos are PS Vita titles that can be accessed via CrossBuy.
These will remain available until Tuesday, May 2, when they will replaced by the new PS Plus selection Sony have cooked up.
While it’s unlikely we’ll get an announcement this week, Sony have got in the habit of revealing at least one title early over the past few months, so a partial reveal may be on the cards.
There is also the chance that Sony will shake things up and offer a new PlayStation VR game, although Sony have only hinted that this might be part of their future plans.
Fallout 4 developer Bethesda is hyping this year's E3 gaming expo, where it will showcase its 'industry changing' VR project.
AMD claims Bethesda's Fallout 4 virtual reality project will do for VR what Mario and Sonic did for the home console.
AMD's corporate vice president Roy Taylor made the claims at VR World Congress (via MCV). He said: "It will change the way we think about VR. It will be an industry changer."
And the good news for fans is that Fallout 4 VR will be playable at E3.
Interestingly, Taylor also suggested that VR could soon go wireless following the partnership between AMD and Nitero.
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"They're an inhibitor to what should be giving great freedom of movement," he continued. "One of the most important things we do next is get rid of those pesky wires. I'm very pleased to tell you that AMD has come up with a solution."
Pete Hines recently hyped the game, telling Hip Hop Gamer what Fallout 4 director Todd Howard had said about the game.
"Fallout 4 VR is the most incredible thing you've ever seen in your life,” Hines said.
“You can't even imagine what it's like, playing in VR and how realistic it looks and everywhere you turn your head. It is going to blow your mind. It is the craziest thing you've ever seen."
Howard has also confirmed that both Fallout 4 and Skyrim Special Edition will be playable on the Xbox Scorpio in the same way as PS4 Pro.
"We just wrapped up updating Fallout 4 for the PS4 Pro. We’re used to that in the PC world," Howard said.
- PS Plus April 2017 LIVE: Drawn to Death FREE on PS4
- Fallout 4 UPDATE: E3 VR reveal to change the gaming industry
Crash Bandicoot Sane Trilogy PS4 screenshots Thu, December 1, 2016
Crash Bandicoot Sane Trilogy is coming to PS4 and PS4 Pro in 2017.
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Crash Bandicoot PS4 screenshot
Both will be rival high-end consoles but not until the new Microsoft project is released near the end of 2017.
Spencer has now revealed that the hardware available and the price point were both defining factors behind the delay of the Xbox Scorpio.
"We thought 4K TVs would get to scale in the middle of this generation," he told Gamasutra.
"So we designed a console for 2016, and a console for 2017. We were kind of working on both plans simultaneously. And at some point, we [had] to–let's just call it greenlight.
“For what we would do in 2016 … [I said] I think we need to do more than what the silicon is that's available in 2016 at a price point that a console customer would want to pay."
"We stopped that  effort and said, 'Okay, we're going to put all of our weight and execution capability of the hardware team behind delivering a higher-powered console in 2017 that's completely geared towards 4K.'"
Spencer also commented on the PS4 Pro and how it’s a great console by 2016 standards.
“Sometimes I get in trouble when I talk about Sony too much, but, the choice they made on PS4 Pro, I totally get that choice, from their perspective and what they wanted to go do,” he added.
“I've said it publicly and I've said it privately, I think they've built a good 2016 PS4 Pro. With the silicon that was available, they picked the parts that made sense to go and put together a console in 2016."
"But the point on not wanting framerate to drop … if the developers want to push resolution, to say to the player, 'Here, you bought this higher-end console, let me show you higher-end resolution,' you don't want the framerate to drop. And that was something we didn't think we could deliver with the silicon that was available in 2016.
"So some of it was time, as certain things come down in price–some of them not as quickly as we would like. And some of it was hardware capability from our silicon partners that allowed us to go do that in 2017."