The new Project Scorpio specs profile from Microsoft
Having confirmed much that had been reported before its announcement, Project Scorpio has received a new specs profile page on the Microsoft website.
It now lists all the different parts to the new console, providing a breakdown for fans wanting to know more about the console’s hardware.
The tech giant looks set to fulfil their promise of launching the most powerful console ever, which will feature 6 Teraflops of graphical processing power, 4K gaming, and compatibility with Xbox One games and accessories.
And for those wanting to know what each piece of new tech does in the Xbox Scorpio, you can find the listed instructions below, which match with the picture references above.
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- Scorpio Engine: With 6 Teraflops, 326GB/s of Memory Bandwidth and advanced, custom silicon, the Scorpio Engine is the most powerful console gaming processor ever created.
- Vapor Chamber: A first for home consoles, Project Scorpio’s Vapor Chamber uses advanced liquid cooling to ensure the Scorpio Engine stays cool.
- Centrifugal Fan: A supercharger-style Centrifugal Fan rapidly pulls in and compresses air to deliver maximum cooling with minimum noise.
- Hovis Method: To maximize performance and minimize power consumption, Project Scorpio uses the Hovis Method, a cutting edge digital power delivery system that custom tunes each console’s voltage.
Another breakdown from the official site includes:
- 4K Gaming
- 6 Teraflop GPU
- 2.3 GHz Custom CPU
- 1TB HDD Storage
- 12 GB GDDR5 Memory
- 326 GB/s Memory Bandwidth
- HDR Games & Entertainment
- 4K UHD Blu-ray/DVD
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Developers have also spoken more on the subject of Project Scorpio and the plan to provide no exclusive titles for its launch.
Jakub Mikyska of grip-digital and developers of Mothergunship was asked about the lack of exclusives and if that may hurt the system’s chances when launched.
“Exclusives always help sell systems, that’s true,” Mikyska told Gamingbolt.
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“Microsoft knows that, but I’m sure they also have calculated the cost/benefits of this release extensively. The “parity game” isn’t a new one though. Between opposing consoles there are often requirements that games have certain parity—original Xbox developers had to reconcile their gameplay with that on the PS2, PS3 and the 360 had their differences, PS4 and XB1 do as well.
“The fact that this is intra-brand and mid generation doesn’t mean it isn’t something developers aren’t used to. Additionally, engines allow for a lot more scalability these days, making the logistics of this branching slightly less painful.”