Pokemon Go news this week was not the Niantic update expected
Hopes of a new event launching soon have been mounting this week, with the latest reports suggest that a new Pokemon Go update was being primed for released.
Unfortunately though, nothing new was released for the game on either Thursday or Friday, which are becoming traditional event launch dates.
Instead, Niantic provided Pokemon Go news and new developer insight into how different parts of the game are handled.
The latest focused on how Pokemon Go loading screens have been put together, the game’s artist, Mieke Hutchins, explaining: “When designing a loading screen, the team starts by discussing what the most appropriate Pokémon to feature is based on surrounding events and the latest product release.
“In the case of the Steelix loading screen, we knew we wanted to celebrate the recent introduction of Pokémon originally from the Johto region to Pokémon GO. We wanted to create a throwback to the original Gyarados loading screen by using an epic Johto region Pokémon with a similar shape and size, and Steelix was the best fit.
“After choosing the most appropriate Pokémon to feature, it was then time to begin drafting concepts! We spent some time looking at references in various art books, online, and in nature for compelling compositions, lighting, and interesting color schemes. After we had done a bit of research, we created a simple thumbnail sketch (shown below) to discuss the overall idea and rough composition with the team.
“The plan at this stage was to have a strong sense of what the eventual artwork would look like.”
Pokemon Go 2017 Wishlist: Legendary, seasonal events, new Pokemon Plus Wed, May 3, 2017
POKEMON GO developer Niantic MUST add these features in 2017 if the app is to continue as a success.
NIANTIC 1 of 7
Pokemon Go 2017 Wishlist Gallery
Hutchins also provided some pretty nifty information on how Niantic go about providing loading screens for players who will be faced with a good amount of flare.
“Once a rough sketch was created and everyone felt comfortable with the general direction, we placed the actual in-game models in the frame to establish scale and stay true to the precise look of the Pokémon. We also wanted to try to lock down the camera positioning, as well as start blocking in color.
Get Quotes on Home Insurance
“The color scheme we chose had to read on a phone screen in all kinds of lighting scenarios, including bright sunlight. That can sometimes be a challenge, because Pokémon Go is a game played on the move. We chose a complimentary color scheme for this reason and to heighten the contrast and tension in the screen, so we started with blues and oranges.
“At this point in the process, we really started to get a good sense for the look and feel of the loading screen.”
More interesting information has also been released connected to Niantic’s latest attempts to curtail bot users.
Recent security patches have been aimed at “blinding” account from seeing the best available Pocket Monsters in the wild.
The can lead to flagged accounts being faced with a field of Pidgeys, although there were fears these new procedures would be undone pretty quickly.
- Pokemon Go has ANOTHER rival as PokeLand channels spirit of Wii
- Pokemon Go update: London reveal hypes new event as promo codes launch
Pokemon Go rival Magikarp Jump screenshots Sun, May 21, 2017
POKEMON GO just got a new free-to-play rival in Magikarp Jump on iOS and Android.
1 of 14
Rocket Maps, a third-party tracking app, Niantic have done some serious damage to bot users that could take months to unravel.
A statement from the group explains: “If you want to make sense of what has been happening, imagine that Niantic has installed an AI to analyze and flag accounts.
“Whether this is actually the case is irrelevant for the example, the end result is the same: it’s not a single or straightforward thing that gets accounts flagged, and the effect on accounts is based on multiple aspects of the accounts.
“Internally, we’ve set up a list of items that we need to address that all have a possible (or clear) effect on the flagging rate.
“We’ll be continuing our work with the goal to make RM’s scanning behavior the least identifiable in the long term. Finishing all of these items will take several months.”
It sounds like a serious win for Niantic, although the development team will need to keep sourcing new solutions and ways to block this behaviour in the future, if they want to keep one step ahead.