Overwatch developer Blizzard is hyping the launch of Doomfist
Overwatch fans are in for a treat when Doomfist is finally revealed for PS4, Xbox One and PC, according to Blizzard.
In an exclusive interview with Express Online, Overwatch director Jeff Kaplan didn't reveal the Doomfist release date, but said that he's a character with high expectations and that he'd be worth the wait.
“It’s awesome seeing the amount of excitement for Doomfist,” Kaplan said.
“And Doomfist is an interesting character because he was in the announcement cinematic, so you saw the gauntlet there and I think it immediately seeded players’ imaginations.
“Obviously in Numbani we make a lot of references to Doomfist, and as we introduced Orisa, her backstory is heavily tied to Doomfist, so he’s a character with high expectations from the community.
“I think when the time is right for people to learn more about Doomfist, they’ll be pleased.”
Overwatch Doomfist release date rumours and clues Fri, February 10, 2017
OVERWATCH fans can expect Doomfist to launch as the next brand new character in the very near future.
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Overwatch Doomfist Rumours and Clues
The news comes just days after Blizzard released the new Overwatch Uprising update.
Uprising explores the history of the characters and delves into Overwatch lore.
It features a brand new player-vs-enemy game mode in which teams try to destroy a group of omnic separatists in a revamped version of the King's Row map.
“Get ready for the ultimate recall,” a message from Blizzard teases.
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“Our latest seasonal event turns back the clock, giving you the chance to relive a pivotal moment in Overwatch history."
Uprising also features new unlockables, including skins, emotes, sprays and more. The new Overwatch Uprising event is live now on PS4, XBox One and PC until May 1.
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Blackwatch Genji – as seen in the Uprising comic
Kaplan previously discussed the challenges porting Overwatch to Nintendo Switch.
Kaplan said that Blizzard would have to "revisit performance" to make Overwatch run on Nintendo Switch.
"I think the problem is, we've really targeted our min spec in a way that we would have to revisit performance and how to get on that platform," he said.
"And also, it's already challenging right now maintaining three platforms and patching simultaneously, which is something that we've finally been able to achieve."
Kaplan said that he was proud of his team for being able to patch simultaneously, and that a Nintendo Switch port would make that difficult.
"Our first couple of patches would come out on PC first and then later on the consoles," he continued. "And a lot of that is because you're working with Microsoft and Sony, and you want to be compliant to their ecosystems.
"Adding a third ecosystem to that just adds a lot of complexity for us, as well."