
For Honor beta LIVE, here’s EVERYTHING that’s changed since closed beta
THE NEW For Honor beta is now live and Ubisoft has revealed everything that has changed and be added since the end of the closed beta.
By
Gary Jones
PUBLISHED:
18:14, Thu, Feb 9, 2017
| UPDATED: 18:21, Thu, Feb 9, 2017
UBISOFT
The new For Honor beta is live and includes some changes from the closed beta
The new For Honor beta officially launched around four hours ago and and runs through February 12 at 10:00pm UK time.
The For Honor open beta is available on Xbox One, PS4, UPLAY (PC) and Steam (PC), although there have been some connection problems encountered by fans today.
This is likely due to the big numbers of people trying to get involved and is a common occurrence when it comes to betas that help stress-test servers, among other things.
The studio has specified that the For Honor Open Beta is looking to gather as much fan feedback to help build the best experience of For Honor for launch in February 2017.
This new build of the game has added a long list of new changes that have been listed in new patch notes released by Ubisoft today.
However, this Open Beta comprises a limited portion of the game and is a work in progress and is not the final product.
For Honor will include more Heroes, more modes – including a full-fledged story mode, more maps, and more features when the game launches on February 14th, 2017.
For Honor on PS4, Xbox One and PC
Tue, January 31, 2017
For Honor arrives later this month on PS4, Xbox One and PC:
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For Honor launches February 14
You can read about everything that has changed since the For Honor closed beta, below:
Online Sessions – Multiple major fixes and improvements
- PC only for OB: during rematch, once all players are ready, the next match automatically start (6+ players in session) or the session is automatically disbanded (5- players in session).
- PC only for OB: fixed a bug where you could “hang” in a zombie session making all attempts to join a new session ending with an error message finishing by “004” or “008”.
Matchmaking
- Fixed a bug where some matchmaking requests bypassed all parameters creating unbalanced and cross-continent matches.
- Improved geo-localisation of players.
Economy
- Increased the amount of Steel awarded at end of matches for all game modes. Example : a PvP Dominion match reward increased from 30 to 40 Steel.
Orders
- Contract Orders refresh frequency has been raised. You will have three updates throughout the Open BETA (initial ones + new ones on Saturday and Sunday).
Latency Kick
- Following the Closed BETA results, the latency kick feature was reconfigured with slightly lower latency values.
- Teleport Exploit
- All Assassins type heroes can no longer deflect soldiers strikes.
- It was not an intended mechanic and it introduced a bug where deflecting a soldier strike while locked on an enemy hero would teleport you to the locked hero, even across the map.
Renown Balancing
- Vanguard Heroes: increased renown from objective related activities.
- Hybrid Heroes: decreased renown awarded to kills and kill streaks.
Hero Balancing
Kensei
- Base HP increased from 120 to 125
- Light Attack openers damage increased from 15 to 20
- Light Attack 2nd Hits In Chain damage increased from 15 to 20
- Helm Splitter damage increased from 15 to 20
- Swift Strike damage increased from 15 to 20
- Fixed a bug where you could perform a Swift Strike, then you could launch a Top Heavy that would come out way faster than usual
Warlord
- Headsplitter Leap range reduced from 4m to 3.5m
- Headbutt startup can no longer be cancelled into Guardbreak – (EDITED 10:15am EST)
- Headbutt stamina damage reduced from 40 to 20
- Full Block Stance Entry stamina cost increased from 5 to 15
Peacekeeper
- Zone Attack initial range reduced from 4,3m to 3,5m
- Dagger Cancel now all deal 1 damage point on top of Bleed (Left stance Cancel used to be 0)
Orochi
- Storm Rush now has the correct stamina extra penalty if parried
- Attack indicator is now visible during the run part of the Storm Rush Attack
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