Call of Duty WW2 release news, beta details and Zombies update
The Call of Duty WW2 release date has been set for the traditional November 2017 launch slot but will include some big gameplay changes.
The latest reports suggest that the new COD title will do away with the health regen mechanic in both single-player AND multiplayer.
That’s a huge shift but one that makes sense, what with the World War 2 setting.
The news comes from a recent Gamer Professionals hands-on, who reported: “Call of Duty: WWII is a bit more about taking cover, reloading, and precision shots.
“And there will be no auto-heal anymore, neither in single player, nor in multiplayer.
“But Sledgehammer already hints at a system very similar to Battlefield 4 where you had a support class healing the entire squad. Maybe there will be Medics?”
It’ll prove a major shake up for both multiplayer and eSports, although the professionals do like to get things finished in as few shots as possible anyway.
Call of Duty WW2: First Gameplay screenshots Wed, April 19, 2017
The first Call of Duty WW2 Gameplay screenshots.
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More is set to be revealed about Call of Duty WW2 during E3 2017, including the likely private beta dates.
Currently, this is what we know about it:
To get a Call of Duty WW2 beta code, you will need to pre-order Call of Duty: WWII for PlayStation 4 or Xbox One from a participating retailer.
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There will be no private beta on PC, only on PS4 and Xbox One.
As usual the experience you build up during the Call of Duty WW2 beta will not cross over to the main game, with no release dates confirmed yet for when it will launch.
The beta will last a minimum of three days, although the PS4 version will likely last longer as it will launch first, before the Xbox One.
Currently, there has been no confirmation on whether the new test period will also allow friends to invites others, like in the past.
Fans will need to tune into the PlayStation E3 2017 showcase to find out more.
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Call of Duty WW2 Zombies got a major update this week, with Sledgehammer games revealing more on its campaign.
A new interview in EDGE Magazine has seen the studio’s Michael Condrey reveal some very interesting details, including the fact that things are going to be a little slower.
Indeed, things are going to move at a different pace and will not include any future tech.
Condrey went as far as to say that Sledgehammer’s take on Call of Duty Zombies is going to differ greatly, by heading down the horror root of trying to scare players.
“It’s the fast-action experience you’re used to, and gritty and visceral but certainly, the boosts and thrusts and abilities that we introduced in Advanced Warfare and you’ve seen in other games that are around… future technology and exoskeletons are just not appropriate for this game,” Condrey commented.
“You can imagine trying to find a balance where it feels strategic and appropriate to the time period, while still maintaining the fun of multiplayer.
“It’s more grounded, and more strategic, and I think you’ll find it’s not as fast.”
What will prove interesting is if the Single-player and Multiplayer changes of health regen will seep into Zombies mode.
It seems unlikely as that might change everything a little too much but there’s still the chance to add more of a horror feel by removing that safety net.